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      閩南網(wǎng) > 科技 > 游戲新聞 > 單機(jī)游戲 > 單機(jī)游戲新聞 > 正文

      流放者柯南全控制臺(tái)指令一覽 控制臺(tái)命令有哪些

      來(lái)源:游戲堡 2017-02-07 16:46 http://www.lvtaikj.com/ 海峽都市報(bào)電子版

      ­  Engine.MinNumOverlapsToUseTMap

      ­  foliage.ASyncInstaneBufferConversion

      ­  foliage.BoundLODRangePerInstance

      ­  foliage.CullAll

      ­  foliage.CullAllInVertexShader

      ­  foliage.DensityScale

      ­  foliage.DisableCull

      ­  foliage.DisableCullShadows

      ­  foliage.DitheredLOD

      ­  foliage.ForceLOD

      ­  foliage.Freeze

      ­  foliage.LODDistanceScale

      ­  foliage.LogFoliageFrame

      ­  foliage.MaxOcclusionQueriesPerComponent

      ­  foliage.MaxTrianglesToRender

      ­  foliage.MinimumScreenSize

      ­  foliage.MinInstancesPerOcclusionQuery

      ­  foliage.MinLOD

      ­  foliage.MinVertsToSplitNode

      ­  foliage.OnlyLOD

      ­  foliage.OverestimateLOD

      ­  foliage.RandomLODRange

      ­  foliage.RebuildFoliageTrees

      ­  foliage.SplitFactor

      ­  foliage.Test

      ­  foliage.ToggleVectorCull

      ­  foliage.UnFreeze

      ­  ForceBuildStreamingData

      ­  FX.AllowAsyncTick

      ­  FX.AllowCulling

      ­  FX.AllowGPUSorting

      ­  FX.EarlyScheduleAsync

      ­  FX.FreezeGPUSimulation

      ­  FX.FreezeParticleSimulation

      ­  FX.GPUCollisionDepthBounds

      ­  FX.GPUSpawnWarningThreshold

      ­  FX.MaxCPUParticlesPerEmitter

      ­  FX.MaxGPUParticlesSpawnedPerFrame

      ­  FX.MaxParticleTilePreAllocation

      ­  FX.ParticleSlackGPU

      ­  FX.RestartAll

      ­  FX.TestGPUSort

      ­  FX.VisualizeGPUSimulation

      ­  g.TimeToBlockOnRenderFence

      ­  GameLiveStreaming.StartBroadcasting

      ­  GameLiveStreaming.StartWebCam

      ­  GameLiveStreaming.StopBroadcasting

      ­  GameLiveStreaming.StopWebCam

      ­  gc.AllowParallelGC

      ­  gc.CollectGarbageEveryFrame

      ­  gc.CreateGCClusters

      ­  gc.FindStaleClusters

      ­  gc.FlushStreamingOnGC

      ­  gc.ListClusters

      ­  gc.MaxObjectsInEditor

      ­  gc.MaxObjectsInGame

      ­  gc.MaxObjectsNotConsideredByGC

      ­  gc.MergeGCClusters

      ­  gc.MinDesiredObjectsPerSubTask

      ­  gc.NumRetriesBeforeForcingGC

      ­  gc.SizeOfPermanentObjectPool

      ­  gc.TimeBetweenPurgingPendingKillObjects

      ­  GPUSort.DebugOffsets

      ­  GPUSort.DebugSort

      ­  GraniteSDK.DrawDebugTiles

      ­  GraniteSDK.ForceLogo

      ­  GraniteSDK.Record

      ­  GraniteSDK.ReservedRatio

      ­  GraniteSDK.SkipResolver

      ­  grass.CullSubsections

      ­  grass.densityScale

      ­  grass.DisableGPUCull

      ­  grass.Enable

      ­  grass.FlushCache

      ­  grass.FlushCachePIE

      ­  grass.GuardBandDiscardMultiplier

      ­  grass.GuardBandMultiplier

      ­  grass.MaxAsyncTasks

      ­  grass.MaxInstancesPerComponent

      ­  grass.MinFramesToKeepGrass

      ­  grass.MinTimeToKeepGrass

      ­  grass.PrerenderGrassmaps

      ­  grass.UseHaltonDistribution

      ­  grass.UseStreamingManagerForCameras

      ­  help

      ­  hmd.DirectSoundVoiceCaptureDeviceIndex

      ­  httpReplay.ChunkUploadDelayInSeconds

      ­  httpReplay.MaxCacheSize

      ­  httpReplay.MetaFilterOverride

      ­  InGamePerformanceTracking.Enabled

      ­  InGamePerformanceTracking.HistorySize

      ­  l.UserID

      ­  Landscape.Combine

      ­  Landscape.Patches

      ­  Landscape.Static

      ­  ListTimers

      ­  LoadTimes.DumpTracking

      ­  lod.CompensateForFOV

      ­  lod.TemporalLag

      ­  log.Category

      ­  log.Timestamp

      ­  LogBlueprintComponentInstanceCalls

      ­  ls.PrintNumLandscapeShadows

      ­  Memory.StaleTest

      ­  Memory.UsePurgatory

      ­  n.IpNetDriverMaxFrameTimeBeforeAlert

      ­  n.IpNetDriverMaxFrameTimeBeforeLogging

      ­  n.VerifyPeer

      ­  net.AllowAsyncLoading

      ­  net.AllowClientLoadDynamicObjects

      ­  net.AllowPropertySkipping

      ­  net.ClampConnectionOversaturation

      ­  net.ContextDebug

      ­  net.DeleteDormantActor

      ­  net.DoPropertyChecksum

      ­  net.DormancyDraw

      ­  net.DormancyDrawCullDistance

      ­  net.DormancyEnable

      ­  net.DormancyKeepState

      ­  net.DormancyValidate

      ­  net.DumpRelevantActors

      ­  net.IgnoreNetworkCheckumMismatch

      ­  net.ListActorChannels

      ­  net.ListNetGUIDExports

      ­  net.ListNetGUIDs

      ­  Net.LogSkippedRepNotifies

      ­  net.MaxPlayersOverride

      ­  net.MaxRPCPerNetUpdate

      ­  net.Montage.Debug

      ­  net.PackageMap.DebugAll

      ­  net.PackageMap.DebugObject

      ­  net.PackageMap.LongLoadThreshhold

      ­  net.PingDisplayServerTime

      ­  net.PingExcludeFrameTime

      ­  net.ProcessQueuedBunchesMillisecondLimit

      ­  net.Reliable.Debug

      ­  net.Replication.DebugProperty

      ­  net.RPC.Debug

      ­  net.TickAllOpenChannels

      ­  net.UseAdaptiveNetUpdateFrequency

      ­  online.ResetAchievements

      ­  OpenGL.BindlessTexture

      ­  OpenGL.MaxSubDataSize

      ­  OpenGL.RebindTextureBuffers

      ­  OpenGL.SkipCompute

      ­  OpenGL.UBODirectWrite

      ­  OpenGL.UBOPoolSize

      ­  OpenGL.UseEmulatedUBs

      ­  OpenGL.UseMapBuffer

      ­  OpenGL.UseSeparateShaderObjects

      ­  OpenGL.UseStagingBuffer

      ­  OpenGL.UseVAB

      ­  OSS.DelayAsyncTaskOutQueue

      ­  P-R.N

      ­  p.AllowCachedOverlaps

      ­  p.AnimDynamics

      ­  p.AnimDynamicsAdaptiveSubstep

      ­  p.AnimDynamicsNumDebtFrames

      ­  p.AnimDynamicsRestrictLOD

      ­  p.AnimDynamicsWind

      ­  p.APEXMaxDestructibleDynamicChunkCount

      ­  p.APEXMaxDestructibleDynamicChunkIslandCount

      ­  p.bAPEXSortDynamicChunksByBenefit

      ­  p.bUseUnifiedHeightfield

      ­  p.ClothPhysics

      ­  p.ConstraintDampingScale

      ­  p.ConstraintStiffnessScale

      ­  p.ContactOffsetFactor

      ­  p.DisableQueryOnlyActors

      ­  p.EnableFastOverlapCheck

      ­  p.EncroachEpsilon

      ­  p.InitialOverlapTolerance

      ­  p.MaxContactOffset

      ­  p.NetCorrectionLifetime

      ­  p.NetEnableListenServerSmoothing

      ­  p.NetEnableMoveCombining

      ­  p.NetProxyShrinkHalfHeight

      ­  p.NetProxyShrinkRadius

      ­  p.NetShowCorrections

      ­  p.PenetrationOverlapCheckInflation

      ­  p.PenetrationPullbackDistance

      ­  p.RagdollPhysics

      ­  p.ReplayUseInterpolation

      ­  p.TaperedCapsulesTrueHull

      ­  p.ToleranceScale_Length

      ­  p.ToleranceScale_Speed

      ­  r.AccelPredrawBatchTime

      ­  r.AccelTargetPrecompileFrameTime

      ­  r.AllowCachedUniformExpressions

      ­  r.AllowDepthBoundsTest

      ­  r.AllowGlobalClipPlane

      ­  r.AllowLandscapeShadows

      ­  r.AllowOcclusionQueries

      ­  r.AllowPointLightCubemapShadows

      ­  r.AllowPrecomputedVisibility

      ­  r.AllowStaticLighting

      ­  r.AllowSubPrimitiveQueries

      ­  r.AllReceiveDynamicCSM

      ­  r.AlsoUseSphereForFrustumCull

      ­  r.AmbientOcclusion.AsyncComputeBudget

      ­  r.AmbientOcclusion.Compute

      ­  r.AmbientOcclusion.FadeRadiusScale

      ­  r.AmbientOcclusionLevels

      ­  r.AmbientOcclusionMaxQuality

      ­  r.AmbientOcclusionMipLevelFactor

      ­  r.AmbientOcclusionRadiusScale

      ­  r.AmbientOcclusionStaticFraction

      ­  r.AOApplyToStaticIndirect

      ­  r.AOAsyncBuildQueue

      ­  r.AOClearCache

      ­  r.AOComputeShaderNormalCalculation

      ­  r.AOFillGaps

      ­  r.AOFillGapsHighQuality

      ­  r.AOGlobalDFClipmapDistanceExponent

      ­  r.AOGlobalDFResolution

      ­  r.AOGlobalDFStartDistance

      ­  r.AOGlobalDistanceField

      ­  r.AOGlobalDistanceFieldLogModifiedPrimitives

      ­  r.AOGlobalDistanceFieldPartialUpdates

      ­  r.AOGlobalDistanceFieldStaggeredUpdates

      ­  r.AOHeightfieldOcclusion

      ­  r.AOHistoryDistanceThreshold

      ­  r.AOHistoryStabilityPass

      ­  r.AOHistoryWeight

      ­  r.AOInterpolationAngleScale

      ­  r.AOInterpolationDepthTesting

      ­  r.AOInterpolationMaxAngle

      ­  r.AOInterpolationRadiusScale

      ­  r.AOInterpolationStencilTesting

      ­  r.AOListMemory

      ­  r.AOLogObjectBufferReallocation

      ­  r.AOMaxLevel

      ­  r.AOMaxObjectBoundingRadius

      ­  r.AOMaxViewDistance

      ­  r.AOMinLevel

      ­  r.AOMinPointBehindPlaneAngle

      ­  r.AOOverwriteSceneColor

      ­  r.AOPowerOfTwoBetweenLevels

      ­  r.AORecordRadiusScale

      ­  r.AOReuseAcrossFrames

      ­  r.AOSampleSet

      ­  r.AOScatterTileCulling

      ­  r.AOStepExponentScale

      ­  r.AOTrimOldRecordsFraction

      ­  r.AOUpdateGlobalDistanceField

      ­  r.AOUseConesForGI

      ­  r.AOUseHistory

      ­  r.AOUseJitter

      ­  r.AOUseSurfaceCache

      ­  r.AOViewFadeDistanceScale

      ­  r.AOVisualizeGlobalDistanceField

      ­  r.Atmosphere

      ­  r.BasePassOutputsVelocity

      ­  r.BasePassOutputsVelocityDebug

      ­  r.BlackBorders

      ­  r.Bloom.Cross

      ­  r.BloomQuality

      ­  r.BufferVisualizationDumpFrames

      ­  r.BufferVisualizationDumpFramesAsHDR

      ­  r.Cache.DrawDirectionalShadowing

      ­  r.Cache.DrawInterpolationPoints

      ­  r.Cache.DrawLightingSamples

      ­  r.Cache.LightingCacheDimension

      ­  r.Cache.LightingCacheMovableObjectAllocationSize

      ­  r.Cache.LimitQuerySize

      ­  r.Cache.QueryNodeLevel

      ­  r.Cache.ReduceSHRinging

      ­  r.Cache.SampleTransitionSpeed

      ­  r.Cache.UpdateEveryFrame

      ­  r.Cache.UpdatePrimsTaskEnabled

      ­  r.CapsuleIndirectConeAngle

      ­  r.CapsuleIndirectShadowMinVisibility

      ­  r.CapsuleMaxDirectOcclusionDistance

      ­  r.CapsuleMaxIndirectOcclusionDistance

      ­  r.CapsuleMinSkyAngle

      ­  r.CapsuleShadowFadeAngleFromVertical

      ­  r.CapsuleShadows

      ­  r.CapsuleShadowsFullResolution

      ­  r.CapsuleSkyAngleScale

      ­  r.CatmullRomEndParamOffset

      ­  r.CheckSRVTransitions

      ­  r.ClearCoatNormal

      ­  r.ClearSceneMethod

      ­  r.ClearWithExcludeRects

      ­  r.Color.Max

      ­  r.Color.Mid

      ­  r.Color.Min

      ­  r.CompileMaterialsForShaderFormat

      ­  r.CompileShadersForDevelopment

      ­  r.CompositionGraphDebug

      ­  r.CompositionGraphOrder

      ­  r.CopyLockedViews

      ­  r.CreateShadersOnLoad

      ­  r.CustomDepth

      ­  r.CustomDepth.Order

      ­  r.D3D12GraphicsAdapter

      ­  r.DBuffer

      ­  r.DebugActionZone.ActionRatio

      ­  r.DebugSafeZone.Mode

      ­  r.DebugSafeZone.OverlayAlpha

      ­  r.DebugSafeZone.TitleRatio

      ­  r.Decal.FadeDurationScale

      ­  r.Decal.FadeScreenSizeMult

      ­  r.Decal.StencilSizeThreshold

      ­  r.DefaultFeature.AmbientOcclusion

      ­  r.DefaultFeature.AmbientOcclusionStaticFraction

      ­  r.DefaultFeature.AntiAliasing

      ­  r.DefaultFeature.AutoExposure

      ­  r.DefaultFeature.AutoExposure.Method

      ­  r.DefaultFeature.Bloom

      ­  r.DefaultFeature.LensFlare

      ­  r.DefaultFeature.MotionBlur

      ­  r.DeferSkeletalDynamicDataUpdateUntilGDME

      ­  r.DeferUniformBufferUpdatesUntilVisible

      ­  r.DemosaicVposOffset

      ­  r.DepthOfField.FarBlur

      ­  r.DepthOfField.MaxSize

      ­  r.DepthOfField.NearBlurSizeThreshold

      ­  r.DepthOfFieldQuality

      ­  r.DetailMode

      ­  r.DFFullResolution

      ­  r.DFShadowScatterTileCulling

      ­  r.DFShadowWorldTileSize

      ­  r.DFTwoSidedMeshDistanceBias

      ­  r.DiffuseFromCaptures

      ­  r.DisableLODFade

      ­  r.DiscardUnusedQuality

      ­  r.DistanceFadeMaxTravel

      ­  r.DistanceFieldAO

      ­  r.DistanceFieldGI

      ­  r.DistanceFields.AtlasSizeXY

      ­  r.DistanceFields.AtlasSizeZ

      ­  r.DistanceFields.DefaultVoxelDensity

      ­  r.DistanceFields.MaxPerMeshResolution

      ­  r.DistanceFieldShadowing

      ­  r.DistanceFieldSpecularOcclusion

      ­  r.DoInitViewsLightingAfterPrepass

      ­  r.DontLimitOnBattery

      ­  r.DoTiledReflections

      ­  r.Downsample.Quality

      ­  r.DownsampledOcclusionQueries

      ­  r.DrawRectangleOptimization

      ­  r.DriverDetectionMethod

      ­  r.DumpDrawListStats

      ­  r.DumpingMovie

      ­  r.DumpRenderTargetPoolMemory

      ­  r.DumpShaderDebugInfo

      ­  r.DumpShaderDebugShortNames

      ­  r.DumpShadows

      ­  r.DumpTransitionsForResource

      ­  r.EarlyZPass

      ­  r.EarlyZPassMovable

      ­  r.EmitMeshDrawEvents

      ­  r.EmitterSpawnRateScale

      ­  r.EnableDebugSpam_GetObjectPositionAndScale

      ­  r.EnableMorphTargets

      ­  r.EnableStereoEmulation

      ­  r.EyeAdaptation.Focus

      ­  r.EyeAdaptation.MethodOveride

      ­  r.EyeAdaptationQuality

      ­  r.FastBlurThreshold

      ­  r.FeatureLevelPreview

      ­  r.Filter.LoopMode

      ­  r.Filter.NewMethod

      ­  r.Filter.SizeScale

      ­  r.FinishCurrentFrame

      ­  r.FluidQuality

      ­  r.FlushRHIThreadOnSTreamingTextureLocks

      ­  r.ForceDebugViewModes

      ­  r.ForwardBasePassSort

      ­  r.ForwardLighting

      ­  r.FreeSkeletalMeshBuffers

      ­  r.FrustumCullNumWordsPerTask

      ­  r.FullScreenMode

      ­  r.FXSystemPreRenderAfterPrepass

      ­  r.Gamma

      ­  r.GBuffer

      ­  r.GBufferFormat

      ­  r.GenerateLandscapeGIData

      ­  r.GenerateMeshDistanceFields

      ­  r.GPUDefrag.AllowOverlappedMoves

      ­  r.GPUDefrag.EnableTimeLimits

      ­  r.GPUDefrag.MaxRelocations

      ­  r.GPUParticle.FixDeltaSeconds

      ­  r.GPUParticle.FixTolerance

      ­  r.GPUParticle.MaxNumIterations

      ­  r.GraniteNoTrilinear

      ­  r.GraniteSDK.CPUCacheSizeScale

      ­  r.GraniteSDK.GPUCacheSizeScale

      ­  r.GraniteSDK.MaxAnisotropy

      ­  r.GraniteSDK.MinCPUCacheSizeInMB

      ­  r.GraniteSDK.MinGPUCacheSizeInMB

      ­  r.GraniteSDK.MipBias

      ­  r.GraniteStreamLightMaps

      ­  r.GraphicsAdapter

      ­  r.HeightfieldGlobalIllumination

      ­  r.HeightfieldInnerBounceDistance

      ­  r.HeightfieldOuterBounceDistanceScale

      ­  r.HeightfieldTargetUnitsPerTexel

      ­  r.HighQualityLightMaps

      ­  r.HighResScreenshotDelay

      ­  r.HZBOcclusion

      ­  r.ImprintHeight

      ­  r.ImprintHeightOverride

      ­  r.IndirectLightingCache

      ­  r.InitialShaderLoadTime

      ­  r.KeepOverrideVertexColorsOnCPU

      ­  r.KeepPreCulledIndicesThreshold

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